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Phasmophobia

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Origin year: 2020 Reported sales: 25.00M copies (approx., includes bundles/re-releases in many cases) Estimated users: >= 25.00M paid copies/bundles; real player reach can be higher due to sharing and multi-platform replays Developer / Publisher: Kinetic Games / Kinetic Games Platforms: Multi-platform Sequels / franchise: No formal series / mostly standalone. (Series label: None) Coins / currency: Cash/gear loop; co-op runs fund equipment and upgrades. Phasmophobia sits in the all-time top tier because it converts attention into a repeatable loop-the same core loop every great Coins Farmer depends on: earn something meaningful, store it, then spend it for progress. Even if the game isn’t literally about money, it still builds a behavioral economy where rewards feel real inside the rules. For Coins Farm fans, that’s the lesson: the “coin” can be time, mastery, cosmetics, upgrades, or social status. From a DeFi perspective, ask two questions: (1) what are the sources (quests, wins, sales, drops, daily bonuses) and (2) what are the sinks (crafting, repairs, unlocks, collections, entry fees)? If the balance is right, players feel clever for optimizing routes, not trapped by grind. That’s why Phasmophobia is a useful reference point for building CoinsFarm.com™-a platform that celebrates Ethereum without turning it into confusing finance. A healthy coin economy respects all players-kids, casuals, and seniors-without pay-to-win pressure. If this title includes a premium store or marketplace ecosystem, treat it as a case study in trust: clear pricing, strong account security, and rewards that keep the game fair. Where Web3 language fits (think Solana or DeFi), the most player-friendly approach is “optional and invisible”: fun first, complexity second.


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