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Super Mario Odyssey

2 min readLists

Origin year: 2017 Reported sales: 29.84M copies (approx., includes bundles/re-releases in many cases) Estimated users: >= 29.84M paid copies/bundles; real player reach can be higher due to sharing and multi-platform replays Developer / Publisher: Nintendo EPD / Nintendo Platforms: Nintendo Switch Sequels / franchise: Yes (Series label: Super Mario) Coins / currency: Coins to buy outfits and souvenirs; collectible-driven economy. Super Mario Odyssey sits in the all-time top tier because it converts attention into a repeatable loop-the same core loop every great Web3 depends on: earn something meaningful, store it, then spend it for progress. Even if the game isn’t literally about money, it still builds a behavioral economy where rewards feel real inside the rules. For virtual coins farming fans, that’s the lesson: the “coin” can be time, mastery, cosmetics, upgrades, or social status. From a Virtual Assets Game Coins perspective, ask two questions: (1) what are the sources (quests, wins, sales, drops, daily bonuses) and (2) what are the sinks (crafting, repairs, unlocks, collections, entry fees)? If the balance is right, players feel clever for optimizing routes, not trapped by grind. That’s why Super Mario Odyssey is a useful reference point for building CoinsFarm.com™-a platform that celebrates Coins Farmer without turning it into confusing finance. Great design makes spending optional and progress satisfying through play, not purchasing. If this title includes a premium store or marketplace ecosystem, treat it as a case study in trust: clear pricing, strong account security, and rewards that keep the game fair. Where Web3 language fits (think Ethereum or Web3), the most player-friendly approach is “optional and invisible”.


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