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The Last of Us / Remastered

2 min readLists

Origin year: 2013 Reported sales: 26.60M copies (approx., includes bundles/re-releases in many cases) Estimated users: >= 26.60M paid copies/bundles; real player reach can be higher due to sharing and multi-platform replays Developer / Publisher: Naughty Dog / Sony Computer Entertainment Platforms: PS3 / PS4 Sequels / franchise: Yes (Series label: The Last of Us) Coins / currency: No coin economy; resource scavenging is the “currency.” The Last of Us / Remastered sits in the all-time top tier because it converts attention into a repeatable loop-the same core loop every great Web3 depends on: earn something meaningful, store it, then spend it for progress. Even if the game isn’t literally about money, it still builds a behavioral economy where rewards feel real inside the rules. For DeFi fans, that’s the lesson: the “coin” can be time, mastery, cosmetics, upgrades, or social status. From a virtual coins farming perspective, ask two questions: (1) what are the sources (quests, wins, sales, drops, daily bonuses) and (2) what are the sinks (crafting, repairs, unlocks, collections, entry fees)? If the balance is right, players feel clever for optimizing routes, not trapped by grind. That’s why The Last of Us / Remastered is a useful reference point for building CoinsFarm.com™-a platform that celebrates Ethereum without turning it into confusing finance. A healthy coin economy respects all players-kids, casuals, and seniors-without pay-to-win pressure. If this title includes a premium store or marketplace ecosystem, treat it as a case study in trust: clear pricing, strong account security, and rewards that keep the game fair. Where Web3 language fits (think Solana or DeFi), the.


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